Virtual Reality/ Augmented Reality

by Chantal Petgrave, 3D Printing peer tutor, Humanities & Social Sciences Library

I first experienced virtual reality (VR) this year at McGill in the HSSL Library’s Research Commons Room B. Equipped with an HTC Vive and a high powered computer station, I was able to utilize different apps and experience technology, and the world, in a new way. I experimented with Google Maps and, when I looked around, slowly scanning the horizon, I could see the expanse of the entire galaxy all around me. I looked down and saw myself standing in an endless, open black area—which I quickly realized to be space. With a slow turn of the head, I could see the stars of the Milky Way beaming within a clear night sky. I was blown away. Wearing the HTC Vive for the first time is an experience I will never forget. With firm confidence, I can attest to the quality of the imagery. It is so detailed and life-like that it will take you on a mental voyage. For a minute or two while wearing the handset, I was convinced that I was brought to outer space. Such is the power of VR. It can transport you to other worlds in a split second. Once the initial awe had died down, I tried to explore VR as much as possible.

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or an imagined one. Working together—tactile, visual, auditory, olfactory, and gustatory senses all help us understand the world around us, and the effect our actions have on this world. Computer-generated information serves as a substitute for our five senses and tricks the brain into believing that we are in a completely different environment. The end result is what we call a “Virtual Reality.”

What makes virtual reality important is not that it is an emerging technology. There are many new technologies. Virtual reality, however, will influence the way humans interact in the world. The essence of humanity revolves around social interactions. Think about that… Every 60 seconds, 138,000 million emails are sent around the world. 239,000 update their status on Facebook, 67,000 photos are uploaded onto Instagram and 433,000 posts are sent out on Twitter—all of which are rooted back to a human desire to connect with other people. Virtual reality takes this core part of who we are to another level because, through VR, how we interact with the world and other people fundamentally changes. Imagine meeting a friend living in Puerto Rico or Jamaica on a virtual beach, with real-life avatars. Likewise, people with disabilities could find more possibilities in an accessible virtual realm. Also, those who are unable to travel (due to financial constraints etc.) may find ease, knowing that virtual travel is a cheaper option. Virtual Reality will continue to push humanity along its evolutionary path enabling easier connectivity.


Image sources:

Image 1: http://www.ultravr.org/virtualreality/top-things-to-do-virtual-reality/
Image 2: https://www.vrs.org.uk/virtual-reality-education/what-is-virtual-reality-training.html

 

Virtual Reality in the Research Commons: Launching Tuesday, March 14!

McGill Library has recently installed the HTC Vive, a state-of-the-art virtual reality system, in a room in its Research Commons space (RM 22A, Research Commons Room B). The system uses a headset, motion controllers, and a room-scale tracking system to allow users to interact with and physically move around a virtual space. The system will be bookable during limited times by students who would like to try out some fascinating virtual reality experiences or would like to experiment with building their own.

In celebration of the launch of this new service the library is offering students the chance to try out Google Earth VR, software which can transport you to a wide range of interesting locations around the globe and allow you to experience them from many different perspectives: as a giant overlooking New York City, for instance, or as a person standing at the foot of the Pyramids of Giza.

If you’re interested in stepping into the virtual world, drop by Research Commons Room B in Redpath Library between 1 and 4PM on Tuesday, March 14th. See you there!